Where to Begin?
4: Let's talk about baby-steps
Obviously we should begin somewhere in the middle right? Or perhaps at the end? If you think that sounds stupid, and the obvious answer to you is "the beginning, duh"... well, you might be right. But the next question I have for you is, what is the beginning in game development? Let me know once you find out, would you please? Until then, I'm going to go with whatever feels right.
And right now the beginning looks a little like this:
- Blogging about it, if for no other reason than to commit myself to the project
- Make notes on whatever comes to mind regarding the mechanics (aka take inspiration from a million other games but put my own twist on it)
- Keep struggling with the idea of little to no graphics... seriously, what is this thing going to look like?
- Figure out the engine. As a web engineer, this is probably something I will attempt to tackle on my own at the beginning.
So I've decided to jump right in and start building something. I know for certain that I will be stopped multiple times, and may even find myself scrapping and restarting. But I consider that better than sitting idle and never making progress. I've been an engineer long enough to understand that sometimes you just need to get moving and write everything in pencil.